Although the global mobile game market has topped $ 99 billion this year, developing a chart-topping mobile game is quite a challenge – no matter how big your company is. Only 10% of mobile games achieve commercial success. With over 500 games submitted to the App Store on a daily basis, you have to go the extra mile to win users.
Enterprise mobility is the shift towards a more flexible and productive work behavior that is achieved through telecommuting and the growing adoption of mobile and cloud technologies. In 2016, 42% of companies surveyed by Gartner have increased mobile app spending by 31%. What are the benefits of building mobile apps for business?
A software development methodology is a way of organizing the dev process so that vendors and their customers can plan and manage projects more effectively. In a world where only 30% of software projects are delivered on time and budget, you can’t implement Waterfall where Agile is preferable (and vice versa). What is the best software development project management methodology?
Although the digital strategy adopted by 60% of media and entertainment (ME) companies relies on mobile apps, it is IoT that will directly influence the market’s 16.5% growth by 2018. Here’s how the Internet of Things will take the media and entertainment industry to the next level.
The world of law enforcement is not what it used to be 15 years ago. With the right tech tools and some training, police officers can gain a better insight into criminal behavior, automate service delivery and records management and increase clearance rate. From robotic cameras to social media, here’s how technology is used in law enforcement.
2016 has been a huge year for face swapping and photo editing applications, chatbots and mixed reality solutions. These are top 10 best iOS apps which got most downloads, set new trends in app development and monetization or simply changed our lives for the better.
Farms, banks, retailers and healthcare organizations leverage smart gadgets and sensor-driven data for business purposes. By the end of this year there will be 6.4 billion connected devices worldwide. How come gaming (a $ 99 billion industry!) still lags behind other sectors? Does IoT have the potential to change the way we produce, market and play games?