Farms, banks, retailers and healthcare organizations leverage smart gadgets and sensor-driven data for business purposes. By the end of this year there will be 6.4 billion connected devices worldwide. How come gaming (a $ 99 billion industry!) still lags behind other sectors? Does IoT have the potential to change the way we produce, market and play games?
Internet of Things games: top 4 opportunities
[1]https://www.cnet.com/products/samsung-family-hub-refrigerator/
[2]https://www.wearable-technologies.com/2016/07/wearables-are-changing-the-future-of-games/ [3]http://www.pokernewsdaily.com/israeli-software-company-creates-facial-recognition-program-uses-it-to-identify-professional-poker-players-28482/ [1]https://redshift.autodesk.com/connected-toys-fabulous-beasts/ [2]https://www.wired.com/2016/04/magic-leap-vr/
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